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Does Fmj Increase Bullet Damage?


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#1 JTF2

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Posted 14 November 2009 - 05:54 AM

I have noticed that FMJ is the fist unlock for pistols and the one of the last other wepons.

Is this because FMJ adds to bullet damage as well as extra penitration (replaces deep impact)

I think it might add a little bit of extra damage (as real FMJ ammo would)

#2 gunner541

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Posted 14 November 2009 - 06:03 AM

it adds a little bit of extra bullet damage and adds extra penetration

#3 JTF2

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Posted 14 November 2009 - 06:18 AM

Ya ok i couldn't see why you would want to use it on a pistol but if it adds extra damage ok

#4 Aphoristic

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Posted 14 November 2009 - 06:34 AM

it adds a little bit of extra bullet damage and adds extra penetration

False. FMJ adds the exact same bonus Deep Impact gave to guns in CoD4.

No damage is added, only penetration is increased.

#5 MorDeCaza

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Posted 15 November 2009 - 08:57 PM

False. FMJ adds the exact same bonus Deep Impact gave to guns in CoD4.

No damage is added, only penetration is increased.

actually it does increase bullet damage as well as penetration, if you look at you're weapon stats when you attach FMJ, you damage increases.

#6 Ahijb

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Posted 17 November 2009 - 02:26 AM

Aphoristic is exactly right, there is no extra damage.

The stat bars are lies, this is a well known fact.

#7 NotJackson

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Posted 17 November 2009 - 02:29 AM

It does increase damage, not enough to make it noticeable but it does increase it.

#8 Ahijb

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Posted 17 November 2009 - 03:52 AM

It does increase damage, not enough to make it noticeable but it does increase it.


no, it doesn't.

#9 Mylez Rulez

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Posted 17 November 2009 - 10:41 AM

It does, just look at the stat lines......altough you probably dont notice the damage as its only a small amount.

#10 Psytek

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Posted 17 November 2009 - 01:22 PM

actually it does increase bullet damage as well as penetration, if you look at you're weapon stats when you attach FMJ, you damage increases.


lmao, did you not play cod4? the menu stats mean nothing. fmj doesn't add any damage.

proof:
http://denkirson.xanga.com/715966769/modern-warfare-2/

Edited by Psytek, 17 November 2009 - 01:23 PM.


#11 FRANK13

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Posted 17 November 2009 - 02:13 PM

@Psytek +1 for actually providing a confirming document and not just taking a stab in the dark like a lot of people on this site. That is a real interesting document too. I printed it out. They say the Stopping Power doesn't really help out the FAL. Thought that was interesting.

#12 Psytek

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Posted 17 November 2009 - 03:04 PM

Yeah. I think stopping power has been really nerfed in mw2. There's pretty much no way to use a regular gun with sp to make a ohk weapon, like you could with some in cod4.

#13 JTF2

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Posted 22 November 2009 - 07:47 PM

Maybe it adds damage for some wepons but not others example :

USP 45 takes three shots to kill normally but with FMJ it takes 2 shots? Is this why FMJ is first for pistols
Maybe the other wepons it only increases bullet penitration!

#14 Ahijb

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Posted 23 November 2009 - 04:54 AM

Yeah. I think stopping power has been really nerfed in mw2. There's pretty much no way to use a regular gun with sp to make a ohk weapon, like you could with some in cod4.


There was no non-sniper weapon in CoD4 that could ohk with stopping power. The M14 and M60 both peaked at 50 damage. Just like the FAL.


Maybe it adds damage for some wepons but not others example :

USP 45 takes three shots to kill normally but with FMJ it takes 2 shots? Is this why FMJ is first for pistols
Maybe the other wepons it only increases bullet penitration!


<facepalm>

FMJ. Doesn't. Increase. Damage.

#15 Ian52093

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Posted 23 November 2009 - 05:10 PM

There was no non-sniper weapon in CoD4 that could ohk with stopping power. The M14 and M60 both peaked at 50 damage. Just like the FAL.




<facepalm>

FMJ. Doesn't. Increase. Damage.

Yea it does,
with the Intervention if I use the suppressor and SP it isn't OHK with a Head shot but if I add FMJ it is a OHK with a head shot...explain that.

#16 Cory_J_O

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Posted 23 November 2009 - 05:20 PM

Yea it does,
with the Intervention if I use the suppressor and SP it isn't OHK with a Head shot but if I add FMJ it is a OHK with a head shot...explain that.

haha i was thinking the same thing. i think you just owned them.

#17 Ahijb

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Posted 24 November 2009 - 12:32 AM

Yea it does,
with the Intervention if I use the suppressor and SP it isn't OHK with a Head shot but if I add FMJ it is a OHK with a head shot...explain that.

The intervention does 70 damage normally, 50 damage suppressed. Stopping power makes it 50 x 1.4 = 70. The multiplier for a headshot on a sniper rifle is 1.5. 70 x 1.5 = 105.
105 > 100 = one hit kill.

Trying aiming properly next time you test something.

haha i was thinking the same thing. i think you just owned them.

No, both of you noobs just miss your headshots.



Once again. FMJ DOESNT CHANGE DAMAGE

Edited by Ahijb, 24 November 2009 - 12:32 AM.


#18 Ian52093

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Posted 24 November 2009 - 01:14 AM

The intervention does 70 damage normally, 50 damage suppressed. Stopping power makes it 50 x 1.4 = 70. The multiplier for a headshot on a sniper rifle is 1.5. 70 x 1.5 = 105.
105 > 100 = one hit kill.

Trying aiming properly next time you test something.


No, both of you noobs just miss your headshots.



Once again. FMJ DOESNT CHANGE DAMAGE




yea attack my Aiming skills when I prove you wrong...

#19 Ahijb

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Posted 24 November 2009 - 01:55 AM

yea attack my Aiming skills when I prove you wrong...


please use the [retarded] [/retarded] tags when being retarded, thanks.

#20 Pajamajammin

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Posted 24 November 2009 - 02:05 AM

False. FMJ adds the exact same bonus Deep Impact gave to guns in CoD4.

No damage is added, only penetration is increased.

Really? now you just sound like a douche. even if FMJ does more damage or not, i really don't know, you don't have to be all matter-o-fact-ly.

Edited by Pajamajammin, 24 November 2009 - 02:09 AM.


#21 Cory_J_O

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Posted 24 November 2009 - 04:25 PM

The intervention does 70 damage normally, 50 damage suppressed. Stopping power makes it 50 x 1.4 = 70. The multiplier for a headshot on a sniper rifle is 1.5. 70 x 1.5 = 105.
105 > 100 = one hit kill.

Trying aiming properly next time you test something.


No, both of you noobs just miss your headshots.



Once again. FMJ DOESNT CHANGE DAMAGE

well i have tested it in private match with my friend. silenced intervention with sp to the face does not one hit kill, if you think it does than your shooting wounded targets. stfu and let it go. clearly your "sources" are wrong or your little hacker buddies arent as good as they claim. if you put fmj with silencer and sp it IS a one hit kill. dont believe me? go try it douche bags. if you dont wanna try it then keep only getting headshots on wounded targets.

#22 Ahijb

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Posted 24 November 2009 - 08:18 PM

well i have tested it in private match with my friend. silenced intervention with sp to the face does not one hit kill, if you think it does than your shooting wounded targets. stfu and let it go. clearly your "sources" are wrong or your little hacker buddies arent as good as they claim. if you put fmj with silencer and sp it IS a one hit kill. dont believe me? go try it douche bags. if you dont wanna try it then keep only getting headshots on wounded targets.


You know, I was really hoping that there'd be yet another idiot in here trying to refute the obvious truth. I mean, it really doesn't get old, telling you dumbasses to stop questioning me. So here we go.

It's too bad you suck too much to get headshots in an open match. See, because, if you weren't an entirely useless noob, you wouldn't have had to shoot your teammates. I bet you wonder how I know that, don't you? I know you shot your teammate in the face with a silenced intervention, because stopping power doesn't get applied to friendly fire. It's just one of those things me my "hacker buddies" know. Too bad you're too busy being an ass to listen to someone who knows more than you.

Back on the original subject, for the seventh time, FMJ DOESNT CHANGE DAMAGE.

Oh and Cory,

stfu and let it go.

douche bag



#23 Cory_J_O

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Posted 24 November 2009 - 09:01 PM

You know, I was really hoping that there'd be yet another idiot in here trying to refute the obvious truth. I mean, it really doesn't get old, telling you dumbasses to stop questioning me. So here we go.

It's too bad you suck too much to get headshots in an open match. See, because, if you weren't an entirely useless noob, you wouldn't have had to shoot your teammates. I bet you wonder how I know that, don't you? I know you shot your teammate in the face with a silenced intervention, because stopping power doesn't get applied to friendly fire. It's just one of those things me my "hacker buddies" know. Too bad you're too busy being an ass to listen to someone who knows more than you.

Back on the original subject, for the seventh time, FMJ DOESNT CHANGE DAMAGE.

Oh and Cory,

i never said he was on my team, i said it was in a private match you dirty cumguzzler. once again. you can believe what you want it doesnt change facts... douchebag

#24 Ahijb

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Posted 24 November 2009 - 09:10 PM

i never said he was on my team, i said it was in a private match you dirty cumguzzler. once again. you can believe what you want it doesnt change facts... douchebag


I'll open this one up to the audience, anyone want to take a stab at telling Cory why he's a complete idiot? Come on, it's fun!

#25 CmdrBlitzkrieg

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Posted 24 November 2009 - 10:16 PM

Are people really still fighting over this? FMJ don't increase damage, end of story. Kaput. Get over it, damn.

#26 AlrightyThen.

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Posted 26 November 2009 - 05:26 PM

I'd like to tell Cory he's a retard, if that's quite okay! :)

#27 Scorp

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Posted 26 November 2009 - 05:37 PM

The GAME FILES, prove it doesn't add damage, as a matter of fact...

Go get a FAL with Stopping Power. Shoot someone across the map with it. Core health, with FMJ. The FAL does 49 damage out of range with Stopping Power, so if it two hit kills, that would mean FMJ adds at least one damage, which it doesn't.

#28 JTF2

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Posted 27 November 2009 - 04:40 AM

Is it possible that FMJ only gives extra damage to handguns?

FMJ is the first unlock for pistols and why would that be?

Pistols are useless for shooting through walls!

I think that it is possible that when FMJ is attached to a pistol it increases damage for pistols only

This would even them out against machine pistols.

I was playing split screen and with a USP 45 (Unlocks FMJ first [10 kills]) it takes 3 shots to kill (Chest) normally at close range (10 feet) With stopping power!
And with With stopping power and Full Metal Jacket it takes 2 shots to kill (Chest)

I think that it is possible that when FMJ is attached to a pistol it increases damage for pistols only

Per happs FMJ adds damage for some weapons and not others (silencer on p90 in cod 4 for PC added extra dammage (multiplier 1.1 instead of 1.0))

In cod 4 certain attachments had certain effects on some guns (silencer added ADS acuracy to scorpion)

On cannot look at one website and asome things are correct.

perhaps all these values people talk about are from one website witch look into only the meta data of one weapon ?

Id asome that , to save work IW would make only one FMJ slide for create a class

pehaps fmj ads damage to shotguns in general?

spaz 12 would be shit for walling!

Never asome until you look at the data yourself!!!!

oh and Ahijb kiss my crundle fagot!

Edited by JTF2, 27 November 2009 - 04:43 AM.


#29 Cory_J_O

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Posted 27 November 2009 - 04:45 AM

you can call me a retard all you want. when i ohk you with a headshot with stopping power AND fmj with a silencer after you redscreen me without fmj. you can keep calling me retarded then too. i really am sorry if i have offended you by stating that your little "hacker" buddies are wrong. but i will believe experience over theory. just like any sane person would.

#30 JTF2

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Posted 27 November 2009 - 04:55 AM

you can call me a retard all you want. when i ohk you with a headshot with stopping power AND fmj with a silencer after you redscreen me without fmj. you can keep calling me retarded then too. i really am sorry if i have offended you by stating that your little "hacker" buddies are wrong. but i will believe experience over theory. just like any sane person would.


amen

#31 Psytek

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Posted 27 November 2009 - 10:36 AM

I believe the people who have read the numbers from the actual game files, who say fmj adds no damage.

#32 AlrightyThen.

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Posted 27 November 2009 - 12:40 PM

you can call me a retard all you want. when i ohk you with a headshot with stopping power AND fmj with a silencer after you redscreen me without fmj. you can keep calling me retarded then too. i really am sorry if i have offended you by stating that your little "hacker" buddies are wrong. but i will believe experience over theory. just like any sane person would.


The spot you've wasted on bling because of your wrong belief is what I'd use on sleight of hand- quickscoped! (and I don't use a silencer, so I wouldn't redscreen you)

#33 Cory_J_O

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Posted 28 November 2009 - 07:31 AM

I believe the people who have read the numbers from the actual game files, who say fmj adds no damage.

well as ken ( the guy that cracked the numbers) also stated he does not have the skill to crack all of the files. so...until ALL of the files are cracked. i will continue to believe what i see with my own eyes. what you doing is like believing someone that says the world is flat because it looks flat from their point of view.

#34 playn

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Posted 28 November 2009 - 01:06 PM

well as ken ( the guy that cracked the numbers) also stated he does not have the skill to crack all of the files. so...until ALL of the files are cracked. i will continue to believe what i see with my own eyes. what you doing is like believing someone that says the world is flat because it looks flat from their point of view.

not all the files are cracked, but the necessary ones to find out what FMJ does was cracked ages and ages ago

#35 Ahijb

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Posted 28 November 2009 - 09:03 PM

well as ken ( the guy that cracked the numbers) also stated he does not have the skill to crack all of the files. so...until ALL of the files are cracked. i will continue to believe what i see with my own eyes. what you doing is like believing someone that says the world is flat because it looks flat from their point of view.


Lol, you effing noob, his name is Den.

#36 Cory_J_O

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Posted 28 November 2009 - 09:04 PM

Lol, you effing noob, his name is Den.

nope. den was the guy who cracked mw1 some guy named ken did mw2. you ignorant ass clown.

#37 CAW4

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Posted 29 November 2009 - 03:48 AM

nope. den was the guy who cracked mw1 some guy named ken did mw2. you ignorant ass clown.


You really are retarded, aren't you? Can you please leave the site now, you'd tarnish the banhammer.

His name is Den Kirson. It's the same damn person. And rhymes can fuck right off.

Edited by CAW4, 29 November 2009 - 03:49 AM.


#38 Itachi

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Posted 29 November 2009 - 07:04 PM

Aphoristic is exactly right, there is no extra damage.

The stat bars are lies, this is a well known fact.



yeeeeeehhh
the people hat actually MADE THE GAME would lie to you, preventing you from seeing the truth?

your thicker than i thought read the comment under your's he says that its bearly noticable to damage increase though. :X

Edited by seto kaibuh, 29 November 2009 - 07:06 PM.


#39 Kaladan

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Posted 29 November 2009 - 08:00 PM

yeeeeeehhh
the people hat actually MADE THE GAME would lie to you, preventing you from seeing the truth?

your thicker than i thought read the comment under your's he says that its bearly noticable to damage increase though. :X


An interesting point to note, does the weapon's damage bar go down when you attach a silencer? No.

But does it in game?

The intervention does 70 damage normally, 50 damage suppressed.


Yes.

so your teh thick lol

#40 playn

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Posted 30 November 2009 - 05:50 AM

yeeeeeehhh
the people hat actually MADE THE GAME would lie to you, preventing you from seeing the truth?

your thicker than i thought read the comment under your's he says that its bearly noticable to damage increase though. :X

its true.. the stats bars are lies, they mean nothing

#41 Shooter7

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Posted 01 December 2009 - 04:40 AM

/end flame war

And no, FMJ does not add any damage.

Edited by Shooter7, 06 May 2010 - 06:27 AM.


#42 Mordecai

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Posted 05 December 2009 - 12:30 AM

To everyone who says it doesn't add damage, you're wrong, whatever stupid little bitch hacked the supposed "game files" is wrong. Jump in a private match and test it yourself. It takes 3 more bullets without SP to kill with the SCAR, add FMJ, it only takes 1 more. Tested this with Scar and M93. Also, you'll get more one shot sniper kills with SP and FMJ.

#43 playn

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Posted 05 December 2009 - 06:25 AM

To everyone who says it doesn't add damage, you're wrong, whatever stupid little bitch hacked the supposed "game files" is wrong. Jump in a private match and test it yourself. It takes 3 more bullets without SP to kill with the SCAR, add FMJ, it only takes 1 more. Tested this with Scar and M93. Also, you'll get more one shot sniper kills with SP and FMJ.

it doesnt increase damage. /end of

#44 Mordecai

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Posted 05 December 2009 - 08:49 AM

Yes it does. Quit looking at stupid hack shit and go test it.

#45 playn

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Posted 05 December 2009 - 09:38 AM

i think i would rather go by actual in game files used to create weapon damage then make tests where numerous things could change the ending result

#46 Mordecai

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Posted 05 December 2009 - 11:20 AM

You're not going by in game files, you're going by what some wanna be hacker bitch is saying is in game files.

#47 playn

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Posted 05 December 2009 - 11:25 AM

You're not going by in game files, you're going by what some wanna be hacker bitch is saying is in game files.

please dont post unless you actually know ANYTHING about the CoD statistics scene..
http://denkirson.proboards.com/index.cgi?board=general
http://denkirson.xanga.com/715966769/modern-warfare-2/

Edited by playn, 05 December 2009 - 11:26 AM.


#48 Simba

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Posted 05 December 2009 - 11:34 AM

[mod=SimbaDoozle] Guys can we keep this thread in order please, some flaming is going on. Cool it down or the thread will be locked.[/mod]

#49 Devil Lord

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Posted 05 December 2009 - 11:47 AM

It has been proven, for quite a long time, that in-game weapon charts are dirty, dirty liers. Example: Call of Duty 4 weapon charts. Each different and unique - and when the game code was cracked, it was found that weapons with wildly different bars were virtually identical. The M4 and the G36 had the exact same numbers, with the only differences being gun handling between the two. All weapons in a specific subtype have identical ranges, and damages ranging from 50 to 20, depending on type of weapon and the range of the hit.

Another example. Equipping an ACOG sight to a weapon improves its Range bar, leading one to believe that the weapon's range, or at least its damage retention over range, has been increased. Incorrect. ACOG sights do absolutely nothing to a weapon's bullet numbers. Instead, it modifies the shooter's interface to provide for a magnified shot, which is the preference of some shooters for distance shots.

A third example. FMJ Rounds in Modern Warfare 2 are listed to offer a small but potentially helpful damage increase to weapons which employ them. Incorrect. FMJ Rounds increase the penetration ability of the equipped weapon, not the weapon's damage numbers. This results in a marked decrease in damage reduction when firing through material, a fact which, when combined with impressive FMJ noises, make the weapon feel more powerful.

That is all the in-game stat bars are - the weapon's feel, as determined by Infinity Ward. Adding FMJ rounds makes the weapon feelstronger (or feel useless, if you're like me and hate firing penetration shots), adding an ACOG makes the weapon feel like it has longer range, adding a camouflage makes the weapon feel more badass. Relatively few attachments actually add concrete bonus or penalties to a weapon. This is confirmed from previous games to be the way Infinity Ward operates. Did Deep Impact add bullet damage to the weapon in the last game? Not at all. Why should Deep Impact - which is what FMJ Rounds are - add bullet damage in this game? If it does, it's a glitch or Easter egg, such as the ridiculous 40COG nonsense from 4, and will only apply to a very few select weapons.

As for Cory being a retard...perhaps a bit harsh. He is simply someone who believes strongly in his position, as I do. The fact that he believes incorrectly has no bearing on his intelligence level, though I feel it necessary to point out, Cory, that extensive private match testing within my own circle of friends, many of whom are snipers who were very keenly interested in the applications of suppressors to the weapon type, has shown that Full Metal jacket rounds do not affect killshot numbers with any given sniper rifle, silenced or otherwise, and similarly correspond with posted damage charts. A silenced Intervention with Stopping Power will kill in one headshot regardless of the presence of full metal jacket rounds. What it won't do is kill two people in the head with a single round - the bullet ends the first player's life but leaves the second red-screened if FMJ rounds are not in effect, while the use of a suppressor and FMJ rounds alongside Stopping Power allowed for a double header, while a suppressed FMJ round fired through one player's head into another player's torso proved inconclusive - likely hitbox issues with idle character motions and the inability of the snipers involved to stop arguing over whether their shot hit the second player's chest or stomach. Circumstantial proof of the effect of FMJ rounds on a sniper rifle, but a telling note to the ridiculous number of high-caliber rifle rounds that were lodged in my cranium, and the craniums and torso cavities of several others, in the search for answers.

Edited by Devil Lord, 05 December 2009 - 11:48 AM.


#50 Mordecai

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Posted 06 December 2009 - 12:31 AM

All I know is that when in a private match, FMJ reduced the required number of bullets to kill someone. I tested with the WA2000, the M93R, and the SCAR.


Just as silencers reduced my damage.




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