Sensor Grenade footage? Do we know how it works?
#1
Posted 16 August 2012 - 03:11 AM
#2
Posted 16 August 2012 - 03:12 AM
Just curious in all the gamescom footage if anyone caught a sensor grenade in use. I'm just curious as to how it works. Do enemies show up on the mini map like a UAV, are they painted for a short time like the Recon Perk in mw3?
haven't seen it yet, my guess is that it acts like Recon in MW3/Blackbird in BO1
It will be like the shock mine things, except reveals radar position (my theory)
Edited by Thunder Bug, 16 August 2012 - 03:22 AM.
#3
Posted 16 August 2012 - 03:20 AM
#4
Posted 16 August 2012 - 04:08 AM
#5
Posted 16 August 2012 - 04:15 AM
Could be like the one that is in BFBC2, however i wonder how large the radius on that would be
sounds about right, the radius of it would probably be the same as the sensor in BO
#6
Posted 16 August 2012 - 04:23 AM
Just curious in all the gamescom footage if anyone caught a sensor grenade in use. I'm just curious as to how it works. Do enemies show up on the mini map like a UAV, are they painted for a short time like the Recon Perk in mw3?
haven't seen it yet, my guess is that it acts like Recon in MW3/Blackbird in BO1
It will be like the shock mine things, except reveals radar position (my theory)
probably like a thrown portable radar that goes off, shows one uav circular burst then dies. balanced rusher oriented port radar
#7
Posted 16 August 2012 - 09:48 AM
Can't be worse then the portable radar! I hate that thing.
I like the portable radar, it works great for Domination. Throw it down by a flag and you can always tell if an enemy is about to cap it
#8
Posted 16 August 2012 - 09:55 AM
#9
Posted 16 August 2012 - 10:34 AM
#10
Posted 16 August 2012 - 02:08 PM
But both were equally good.
#11
Posted 16 August 2012 - 02:36 PM
#12
Posted 16 August 2012 - 02:39 PM
But both were equally good.
IDK man I think MW3 Port Radar was miles ahead of the BO Motion Sensor. Like you said two people can pretty much spot (non Assassins) in objectives without having to tell anyone. If you tried that in BO you'd have a harder time hiding the MS, a smaller range, and you'd have to tell the team when someone showed up on your mini map.
And the BO Jammer was miles ahead of MW3 Scrambler.
It's like if IW took Trey's ideas and mixed them up. I don't know why they did that, it made perfect sense to have the Jammer have a longer range than the MS....
#13
Posted 16 August 2012 - 02:43 PM
But both were equally good.
IDK man I think MW3 Port Radar was miles ahead of the BO Motion Sensor. Like you said two people can pretty much spot (non Assassins) in objectives without having to tell anyone. If you tried that in BO you'd have a harder time hiding the MS, a smaller range, and you'd have to tell the team when someone showed up on your mini map.
And the BO Jammer was miles ahead of MW3 Scrambler.
It's like if IW took Trey's ideas and mixed them up. I don't know why they did that, it made perfect sense to have the Jammer have a longer range than the MS....
Well, actually you are right. The MW3 one was better. I also used it much more because it took one press of a button to deploy. Hopefully it is like the one from Blops, I wouldn't mind that. Maybe even a mix with it being shown to the whole team yet a very small radius?
#14
Posted 17 August 2012 - 02:10 AM
Edited by My Redempti0n, 17 August 2012 - 02:13 AM.
#15
Posted 17 August 2012 - 02:31 AM
- Sensor Grenade
- Medium amount of time to throw.
- Lasts 10 seconds.
- Takes up Tactical Slot.
- Player is only allowed one on each respawn (possibly make it so that Scavenger or some other perk allows for two).
Although if I'm honest, if the Motion Sensor from Blops is anything to go by, I don't see Sensor Grenades being a particular issue. Treyarch did a fairly good job at balancing those out.
#16
Posted 17 August 2012 - 03:11 AM
I like everything you said but 10 seconds is just too short. Maybe 30 would be more appropriate.Hopefully this is similar to Portable Radar but only lasts for a certain amount of time. Ideally it would be as follows;
I think if they only lasted for a certain amount of time, this would reduce the whole 'Portable Radar' problem that was in MW3, although we all know that there will no doubt be a very popular perk that negates it, so I doubt its going to be a huge issue. Of course, it should only last for a set amount of time because it has some other advantages that the Portable Radar didn't (for example, being thrown longer distances, being less noticable I would imagine, and also being easier to hide from the enemy) so it needs something to balance out these considerable advantages.
- Sensor Grenade
- Medium amount of time to throw.
- Lasts 10 seconds.
- Takes up Tactical Slot.
- Player is only allowed one on each respawn (possibly make it so that Scavenger or some other perk allows for two).
Although if I'm honest, if the Motion Sensor from Blops is anything to go by, I don't see Sensor Grenades being a particular issue. Treyarch did a fairly good job at balancing those out.
#17
Posted 17 August 2012 - 03:14 AM
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
#18
Posted 17 August 2012 - 03:17 AM
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
#19
Posted 17 August 2012 - 03:43 AM
Tis my biggest issue with MW3. I don't want to have to run assassin. I actually use all of the red perks and don't want to be "forced" (not literally) into running just one.I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
#20
Posted 17 August 2012 - 04:13 AM
Assassin is so beneficial in MW3 it's almost stupid not to run it. I really hope 3arc can fix this.Tis my biggest issue with MW3. I don't want to have to run assassin. I actually use all of the red perks and don't want to be "forced" (not literally) into running just one.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
#21
Posted 17 August 2012 - 04:14 AM
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
#22
Posted 17 August 2012 - 04:17 AM
They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
#23
Posted 17 August 2012 - 04:21 AM
They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
To me, that just sucks. If they are shite, should have just brought back the Blops Motion Sensor.
#24
Posted 17 August 2012 - 04:25 AM
The whole idea of the motion sensor and portable radar just pisses me off. Maybe I'm being to harsh but the sensor grenade should be about as useful as a flashbang, but just have a different use.
They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
To me, that just sucks. If they are shite, should have just brought back the Blops Motion Sensor.
#25
Posted 17 August 2012 - 04:27 AM
The whole idea of the motion sensor and portable radar just pisses me off. Maybe I'm being to harsh but the sensor grenade should be about as useful as a flashbang, but just have a different use.
They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
To me, that just sucks. If they are shite, should have just brought back the Blops Motion Sensor.
Well if it worked like Recon but didn't flash bang, or concuss enemies, I could definitely work with that.
#26
Posted 17 August 2012 - 04:31 AM
Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
#27
Posted 17 August 2012 - 04:32 AM
Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.
They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
SO do you think Recon is an overpowered perk and that flashed targets shouldn't show up on other Radars?
#28
Posted 17 August 2012 - 04:36 AM
Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.
They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
SO do you think Recon is an overpowered perk and that flashed targets shouldn't show up on other Radars?
No because it has a weakness, Deadsilence cuts the time it shows on the radar by more than half
OP no
Underused and under appreciated YES
#29
Posted 17 August 2012 - 04:38 AM
Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.
They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
SO do you think Recon is an overpowered perk and that flashed targets shouldn't show up on other Radars?
No because it has a weakness, Deadsilence cuts the time it shows on the radar by more than half
OP no
Underused and under appreciated YES
SO then why should the Sensor grenade, assuming if it acts like Recon be a shittier version, if we can all already agree that Recon is underused and under appreciated. That would basically make it even less used and less useful.
#30
Posted 17 August 2012 - 04:40 AM
Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.
They should be nearly useless. They're in the tactical slot and shouldn't do much.
I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.
30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade
This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.
IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.
SO do you think Recon is an overpowered perk and that flashed targets shouldn't show up on other Radars?
No because it has a weakness, Deadsilence cuts the time it shows on the radar by more than half
OP no
Underused and under appreciated YES
SO then why should the Sensor grenade, assuming if it acts like Recon be a shittier version, if we can all already agree that Recon is underused and under appreciated. That would basically make it even less used and less useful.
That question shouldnt be towards me haha
I personally dont give a shit about the sensor grenade because it will have a counter.
#31
Posted 17 August 2012 - 04:56 AM
w/o full team view it adds the need for communication
the grenade IMO should pulse twice then die
#32
Posted 17 August 2012 - 11:37 AM
#33
Posted 17 August 2012 - 11:40 AM
#34
Posted 17 August 2012 - 12:33 PM
Will be interesting to see how this grenade works though. I can't make up my mind if I think it's fair/unfair for the whole team to see it's output. On one hand, you could co-ordinate your team so as one / two players use these and the rest have other equipment. But then, you could argue you should be mic'd up and someone should be the 'spotter' for your team and call out enemy locations. Both pretty valid ways of playing...
#35
Posted 18 August 2012 - 04:42 PM
#36
Posted 18 August 2012 - 11:21 PM
This is just my idea though, because with nothing to counter a Motion Sensor-like equipment, this is the most plausible option I can think of...for now.
Edited by ZaTaisho, 18 August 2012 - 11:21 PM.
#37
Posted 19 August 2012 - 01:08 AM
In my opinion, the Sensor Grenade is like any other grenade that detonates. However, anyone caught in the blast radius are painted on the mini-map, like Recon.
This is just my idea though, because with nothing to counter a Motion Sensor-like equipment, this is the most plausible option I can think of...for now.
possibly. would make sense in 3arcs approach at taking perks and making them attachments and equipment
recon ---->> sensor grenade
Edited by Black_Knight_7, 19 August 2012 - 01:09 AM.
#38
Posted 19 August 2012 - 04:56 AM
Portable Radar was equipment same with the sensor grenade will be. If you used Recon (which is not in BO2) you have to give up a whole perk slot to use it. Meaning not having sleight of hand, blind eye, scavenger, or extreme conditioning. With the portable all you got rid of was maybe some concussions or flashes. Not nearly as important as the perk.
Except perk power has been decreased in Blops 2, making equipment and attachments more important as a whole, so yes it is important. And since there is no Recon in Blops 2 there should be some sort of replacement for it, considering it and Stalker were nearly all of the truly innovative things they did with the game.
Recon is a perk and the sensor grenade is a tactical grenade. There's a huge difference between the two.
Perk power is decreased in this game, equipment and attachments are more important then ever. If there is a Sensor Grenade it better be damn worth using and not some gimmicky piece of shit. I do not see the logic of your statement.
#39
Posted 19 August 2012 - 07:10 AM
With that logic then every tactical should be enhanced. A stun is a stun. Does that need to be increased in order for people to use it? No it doesn't. The motion sensor from black ops was good enough and worth using, so why can't it be the same in BO2
Recon is a perk and the sensor grenade is a tactical grenade. There's a huge difference between the two.
Perk power is decreased in this game, equipment and attachments are more important then ever. If there is a Sensor Grenade it better be damn worth using and not some gimmicky piece of shit. I do not see the logic of your statement.
Edited by Trust in Truth, 19 August 2012 - 07:10 AM.
#40
Posted 19 August 2012 - 03:37 PM
#41
Posted 19 August 2012 - 07:15 PM
With that logic then every tactical should be enhanced. A stun is a stun. Does that need to be increased in order for people to use it? No it doesn't. The motion sensor from black ops was good enough and worth using, so why can't it be the same in BO2
Recon is a perk and the sensor grenade is a tactical grenade. There's a huge difference between the two.
Perk power is decreased in this game, equipment and attachments are more important then ever. If there is a Sensor Grenade it better be damn worth using and not some gimmicky piece of shit. I do not see the logic of your statement.
I never said it should be enhanced, since we don't actually have any idea what this is or what it does, there is no possible way I could ask for it to be enhanced. I'm vocalizing my opinion on how I think it should work.
#42
Posted 24 August 2012 - 03:46 AM
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