Jump to content


Sensor Grenade footage? Do we know how it works?


  • Please log in to reply
41 replies to this topic

#1 Dangerguy

Dangerguy

    Brigadier General

  • Members
  • 507 posts
  • Location:Northern, IL
  • X360:WickerMan22

Posted 16 August 2012 - 03:11 AM

Just curious in all the gamescom footage if anyone caught a sensor grenade in use. I'm just curious as to how it works. Do enemies show up on the mini map like a UAV, are they painted for a short time like the Recon Perk in mw3?

#2 Thunder Bug

Thunder Bug

    Commander

  • Members
  • 5,099 posts
  • Location:over here
  • X360:xbox is evil
  • PS3:thunderbug69
  • PC:no thanks

Posted 16 August 2012 - 03:12 AM

Just curious in all the gamescom footage if anyone caught a sensor grenade in use. I'm just curious as to how it works. Do enemies show up on the mini map like a UAV, are they painted for a short time like the Recon Perk in mw3?


haven't seen it yet, my guess is that it acts like Recon in MW3/Blackbird in BO1

It will be like the shock mine things, except reveals radar position (my theory)

Edited by Thunder Bug, 16 August 2012 - 03:22 AM.


#3 Trust In Truth

Trust In Truth

    In Truth We Trust

  • VIP
  • 2,966 posts
  • Location:Carlisle, Pennsylvania
  • X360:Trust In Truth

Posted 16 August 2012 - 03:20 AM

Can't be worse then the portable radar! I hate that thing.

#4 Foxxy

Foxxy

    Baron O Beef Dip

  • VIP+
  • 5,301 posts
  • Location:IL, Beecher
  • X360:Fox Parasyte
  • PS3:Fox_Parasyte

Posted 16 August 2012 - 04:08 AM

Could be like the one that is in BFBC2, however i wonder how large the radius on that would be

#5 HourlongEmperor

HourlongEmperor

    General

  • VIP
  • 2,435 posts
  • Location:NSW, Australia
  • X360:HourlongEmperor
  • PS3:codebreaker1944

Posted 16 August 2012 - 04:15 AM

Could be like the one that is in BFBC2, however i wonder how large the radius on that would be


sounds about right, the radius of it would probably be the same as the sensor in BO

#6 Black_Knight_7

Black_Knight_7

    Commander

  • Members
  • 4,028 posts
  • Location:Watching you through my scope/NJ
  • X360:I'd Rather Cut Off My Hands
  • PS3:Black_Knight_7
  • PC:Not a Fan of PC G,aming

Posted 16 August 2012 - 04:23 AM


Just curious in all the gamescom footage if anyone caught a sensor grenade in use. I'm just curious as to how it works. Do enemies show up on the mini map like a UAV, are they painted for a short time like the Recon Perk in mw3?


haven't seen it yet, my guess is that it acts like Recon in MW3/Blackbird in BO1

It will be like the shock mine things, except reveals radar position (my theory)


probably like a thrown portable radar that goes off, shows one uav circular burst then dies. balanced rusher oriented port radar

#7 SystemLogic

SystemLogic

    The Disco Slug

  • VIP+
  • 3,551 posts
  • Location:Nottingham, England
  • PS3:systemlogic

Posted 16 August 2012 - 09:48 AM

Can't be worse then the portable radar! I hate that thing.


I like the portable radar, it works great for Domination. Throw it down by a flag and you can always tell if an enemy is about to cap it =)

#8 chokosc

chokosc

    Major General

  • Members
  • 644 posts

Posted 16 August 2012 - 09:55 AM

Portable radar is on 80% of my classes.

#9 Trust In Truth

Trust In Truth

    In Truth We Trust

  • VIP
  • 2,966 posts
  • Location:Carlisle, Pennsylvania
  • X360:Trust In Truth

Posted 16 August 2012 - 10:34 AM

I just think its so lame that the radius is so large and is shown to everyone. I didn't mind the motion sensor, but the portable radar was a bit much to me.

#10 chokosc

chokosc

    Major General

  • Members
  • 644 posts

Posted 16 August 2012 - 02:08 PM

I liked both. Portable was good for when my friend and I played SnD and we both went to different bombs so we both threw it down and it was very helpful (went on a 12 win streak).

But both were equally good.

#11 Danomight

Danomight

    DW247 Xbox Clan Leader

  • VIP+
  • 3,553 posts
  • Location:Pittsburgh, PA
  • X360:DANOM1GHT
  • PS3:DANOM1GHT
  • PC:youtube.com/danomight

Posted 16 August 2012 - 02:36 PM

I'm really hoping the sensor grenades are the answer for my need for a Recon replacement!

#12 Cow Liver

Cow Liver

    Commander

  • VIP
  • 3,327 posts
  • Location:United States
  • X360:Kalibur14
  • PS3:Doctor-Kalibur

Posted 16 August 2012 - 02:39 PM

But both were equally good.


IDK man I think MW3 Port Radar was miles ahead of the BO Motion Sensor. Like you said two people can pretty much spot (non Assassins) in objectives without having to tell anyone. If you tried that in BO you'd have a harder time hiding the MS, a smaller range, and you'd have to tell the team when someone showed up on your mini map.

And the BO Jammer was miles ahead of MW3 Scrambler.

It's like if IW took Trey's ideas and mixed them up. I don't know why they did that, it made perfect sense to have the Jammer have a longer range than the MS....

#13 chokosc

chokosc

    Major General

  • Members
  • 644 posts

Posted 16 August 2012 - 02:43 PM


But both were equally good.


IDK man I think MW3 Port Radar was miles ahead of the BO Motion Sensor. Like you said two people can pretty much spot (non Assassins) in objectives without having to tell anyone. If you tried that in BO you'd have a harder time hiding the MS, a smaller range, and you'd have to tell the team when someone showed up on your mini map.

And the BO Jammer was miles ahead of MW3 Scrambler.

It's like if IW took Trey's ideas and mixed them up. I don't know why they did that, it made perfect sense to have the Jammer have a longer range than the MS....


Well, actually you are right. The MW3 one was better. I also used it much more because it took one press of a button to deploy. Hopefully it is like the one from Blops, I wouldn't mind that. Maybe even a mix with it being shown to the whole team yet a very small radius?

#14 My Redempti0n

My Redempti0n

    Lieutenant General

  • Members
  • 1,010 posts
  • Location:Pennsylvania
  • X360:My Redempti0n

Posted 17 August 2012 - 02:10 AM

The thing that bothers me about the portable radar is why are you rewarded for just throwing down a device and your whole team can see where that person is? You nor your teammates might not have known a person was there had it not been for the portable radar. BO's motion sensor was fine to me for several reasons. 1. Gave another reason to run hacker so you didn't show up on it. 2. It didn't show everyone on your team the enemies position. 3. You couldn't throw it in ridiculous places that are sometimes nearly impossible to destroy. 4. And the radius wasn't near as big. 5. The Jammer was amazing in Black Ops so it was a good counter. I'm so happy there won't be nothing that bad in the game. I really refuse to use a portable radar on any class no matter how much the opposing team is playing like douche bags.

Edited by My Redempti0n, 17 August 2012 - 02:13 AM.


#15 Fully Avenged

Fully Avenged

    The Sound of Madness

  • Members
  • 2,724 posts
  • Location:United Kingdom
  • X360:Fully Avenged
  • PC:@FullyAvenged <- Twitter

Posted 17 August 2012 - 02:31 AM

Hopefully this is similar to Portable Radar but only lasts for a certain amount of time. Ideally it would be as follows;
  • Sensor Grenade
  • Medium amount of time to throw.
  • Lasts 10 seconds.
  • Takes up Tactical Slot.
  • Player is only allowed one on each respawn (possibly make it so that Scavenger or some other perk allows for two).
I think if they only lasted for a certain amount of time, this would reduce the whole 'Portable Radar' problem that was in MW3, although we all know that there will no doubt be a very popular perk that negates it, so I doubt its going to be a huge issue. Of course, it should only last for a set amount of time because it has some other advantages that the Portable Radar didn't (for example, being thrown longer distances, being less noticable I would imagine, and also being easier to hide from the enemy) so it needs something to balance out these considerable advantages.

Although if I'm honest, if the Motion Sensor from Blops is anything to go by, I don't see Sensor Grenades being a particular issue. Treyarch did a fairly good job at balancing those out.

#16 Archer.

Archer.

    Esse Quam Videri

  • VIP+
  • 4,236 posts
  • Location:North Carolina
  • X360:NsK x ARCHER
  • PS3:Archer1945
  • PC:Nope

Posted 17 August 2012 - 03:11 AM

Hopefully this is similar to Portable Radar but only lasts for a certain amount of time. Ideally it would be as follows;

  • Sensor Grenade
  • Medium amount of time to throw.
  • Lasts 10 seconds.
  • Takes up Tactical Slot.
  • Player is only allowed one on each respawn (possibly make it so that Scavenger or some other perk allows for two).
I think if they only lasted for a certain amount of time, this would reduce the whole 'Portable Radar' problem that was in MW3, although we all know that there will no doubt be a very popular perk that negates it, so I doubt its going to be a huge issue. Of course, it should only last for a set amount of time because it has some other advantages that the Portable Radar didn't (for example, being thrown longer distances, being less noticable I would imagine, and also being easier to hide from the enemy) so it needs something to balance out these considerable advantages.

Although if I'm honest, if the Motion Sensor from Blops is anything to go by, I don't see Sensor Grenades being a particular issue. Treyarch did a fairly good job at balancing those out.

I like everything you said but 10 seconds is just too short. Maybe 30 would be more appropriate.

#17 Trust In Truth

Trust In Truth

    In Truth We Trust

  • VIP
  • 2,966 posts
  • Location:Carlisle, Pennsylvania
  • X360:Trust In Truth

Posted 17 August 2012 - 03:14 AM

30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

#18 Archer.

Archer.

    Esse Quam Videri

  • VIP+
  • 4,236 posts
  • Location:North Carolina
  • X360:NsK x ARCHER
  • PS3:Archer1945
  • PC:Nope

Posted 17 August 2012 - 03:17 AM

30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.

#19 My Redempti0n

My Redempti0n

    Lieutenant General

  • Members
  • 1,010 posts
  • Location:Pennsylvania
  • X360:My Redempti0n

Posted 17 August 2012 - 03:43 AM


30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.

Tis my biggest issue with MW3. I don't want to have to run assassin. I actually use all of the red perks and don't want to be "forced" (not literally) into running just one.

#20 Archer.

Archer.

    Esse Quam Videri

  • VIP+
  • 4,236 posts
  • Location:North Carolina
  • X360:NsK x ARCHER
  • PS3:Archer1945
  • PC:Nope

Posted 17 August 2012 - 04:13 AM



30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.

Tis my biggest issue with MW3. I don't want to have to run assassin. I actually use all of the red perks and don't want to be "forced" (not literally) into running just one.

Assassin is so beneficial in MW3 it's almost stupid not to run it. I really hope 3arc can fix this.

#21 MouseKing

MouseKing

    General

  • Members
  • 1,305 posts
  • Location:Canada
  • PS3:MouseKingJSA

Posted 17 August 2012 - 04:14 AM


30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

#22 Archer.

Archer.

    Esse Quam Videri

  • VIP+
  • 4,236 posts
  • Location:North Carolina
  • X360:NsK x ARCHER
  • PS3:Archer1945
  • PC:Nope

Posted 17 August 2012 - 04:17 AM



30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.

#23 MouseKing

MouseKing

    General

  • Members
  • 1,305 posts
  • Location:Canada
  • PS3:MouseKingJSA

Posted 17 August 2012 - 04:21 AM




30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.


To me, that just sucks. If they are shite, should have just brought back the Blops Motion Sensor.

#24 Archer.

Archer.

    Esse Quam Videri

  • VIP+
  • 4,236 posts
  • Location:North Carolina
  • X360:NsK x ARCHER
  • PS3:Archer1945
  • PC:Nope

Posted 17 August 2012 - 04:25 AM





30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.


To me, that just sucks. If they are shite, should have just brought back the Blops Motion Sensor.

The whole idea of the motion sensor and portable radar just pisses me off. Maybe I'm being to harsh but the sensor grenade should be about as useful as a flashbang, but just have a different use.

#25 MouseKing

MouseKing

    General

  • Members
  • 1,305 posts
  • Location:Canada
  • PS3:MouseKingJSA

Posted 17 August 2012 - 04:27 AM






30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.


To me, that just sucks. If they are shite, should have just brought back the Blops Motion Sensor.

The whole idea of the motion sensor and portable radar just pisses me off. Maybe I'm being to harsh but the sensor grenade should be about as useful as a flashbang, but just have a different use.


Well if it worked like Recon but didn't flash bang, or concuss enemies, I could definitely work with that.

#26 My Redempti0n

My Redempti0n

    Lieutenant General

  • Members
  • 1,010 posts
  • Location:Pennsylvania
  • X360:My Redempti0n

Posted 17 August 2012 - 04:31 AM




30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.

Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.

#27 MouseKing

MouseKing

    General

  • Members
  • 1,305 posts
  • Location:Canada
  • PS3:MouseKingJSA

Posted 17 August 2012 - 04:32 AM





30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.

Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.


SO do you think Recon is an overpowered perk and that flashed targets shouldn't show up on other Radars?

#28 Foxxy

Foxxy

    Baron O Beef Dip

  • VIP+
  • 5,301 posts
  • Location:IL, Beecher
  • X360:Fox Parasyte
  • PS3:Fox_Parasyte

Posted 17 August 2012 - 04:36 AM






30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.

Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.


SO do you think Recon is an overpowered perk and that flashed targets shouldn't show up on other Radars?


No because it has a weakness, Deadsilence cuts the time it shows on the radar by more than half
OP no
Underused and under appreciated YES

#29 MouseKing

MouseKing

    General

  • Members
  • 1,305 posts
  • Location:Canada
  • PS3:MouseKingJSA

Posted 17 August 2012 - 04:38 AM







30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.

Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.


SO do you think Recon is an overpowered perk and that flashed targets shouldn't show up on other Radars?


No because it has a weakness, Deadsilence cuts the time it shows on the radar by more than half
OP no
Underused and under appreciated YES


SO then why should the Sensor grenade, assuming if it acts like Recon be a shittier version, if we can all already agree that Recon is underused and under appreciated. That would basically make it even less used and less useful.

#30 Foxxy

Foxxy

    Baron O Beef Dip

  • VIP+
  • 5,301 posts
  • Location:IL, Beecher
  • X360:Fox Parasyte
  • PS3:Fox_Parasyte

Posted 17 August 2012 - 04:40 AM








30 seconds would be good
Seen only by the user
Same radius as the motion sensor
Can be thrown like a grenade

This would make them perfectly fine to me. I don't think they will be used as much as portable radar to be honest. Which, will be nice.

I agree with everything you said. Also, I like this point: "Seen only by the user." I've ran into some teams who just spam the portable radars all around the map and force you to run assassin.


IF they are a one time use grenade like a Flashbang while running Recon it would be better if they showed up for the entire team. Otherwise they are just useless.

They should be nearly useless. They're in the tactical slot and shouldn't do much.

Agreed. They shouldn't show up for the entire team. Other people have the option to use them if they so desire.


SO do you think Recon is an overpowered perk and that flashed targets shouldn't show up on other Radars?


No because it has a weakness, Deadsilence cuts the time it shows on the radar by more than half
OP no
Underused and under appreciated YES


SO then why should the Sensor grenade, assuming if it acts like Recon be a shittier version, if we can all already agree that Recon is underused and under appreciated. That would basically make it even less used and less useful.


That question shouldnt be towards me haha
I personally dont give a shit about the sensor grenade because it will have a counter.

#31 Black_Knight_7

Black_Knight_7

    Commander

  • Members
  • 4,028 posts
  • Location:Watching you through my scope/NJ
  • X360:I'd Rather Cut Off My Hands
  • PS3:Black_Knight_7
  • PC:Not a Fan of PC G,aming

Posted 17 August 2012 - 04:56 AM

Problem with Port Radar is range and full team view,

w/o full team view it adds the need for communication

the grenade IMO should pulse twice then die

#32 Trust In Truth

Trust In Truth

    In Truth We Trust

  • VIP
  • 2,966 posts
  • Location:Carlisle, Pennsylvania
  • X360:Trust In Truth

Posted 17 August 2012 - 11:37 AM

Recon is a perk and the sensor grenade is a tactical grenade. There's a huge difference between the two.

#33 My Redempti0n

My Redempti0n

    Lieutenant General

  • Members
  • 1,010 posts
  • Location:Pennsylvania
  • X360:My Redempti0n

Posted 17 August 2012 - 11:40 AM

Portable Radar was equipment same with the sensor grenade will be. If you used Recon (which is not in BO2) you have to give up a whole perk slot to use it. Meaning not having sleight of hand, blind eye, scavenger, or extreme conditioning. With the portable all you got rid of was maybe some concussions or flashes. Not nearly as important as the perk.

#34 Matt_Vinyl

Matt_Vinyl

    Lieutenant General

  • Members
  • 1,012 posts
  • Location:Kent, England
  • PS3:Matt_Vinyl
  • PC:Phoenix_Fire

Posted 17 August 2012 - 12:33 PM

Have you ever tossed a portable radar into that 'endless' pit in the middle of Sanctuary? Still works but impossible to destroy. lol. I did it by accident calling myself a pillock in the process and then noticed it still worked as if deployed in a reachable position.

Will be interesting to see how this grenade works though. I can't make up my mind if I think it's fair/unfair for the whole team to see it's output. On one hand, you could co-ordinate your team so as one / two players use these and the rest have other equipment. But then, you could argue you should be mic'd up and someone should be the 'spotter' for your team and call out enemy locations. Both pretty valid ways of playing...

#35 SnazzyPanic

SnazzyPanic

    Commander

  • Members
  • 3,720 posts
  • X360:SnazzyPanic

Posted 18 August 2012 - 04:42 PM

seen as it looks exactly the same as ghost recon future soldiers sensor grenade id gather it has the same effect

#36 ZaTaisho

ZaTaisho

    Captain

  • Members
  • 176 posts
  • Location:Colorado Springs
  • X360:ZaTaisho

Posted 18 August 2012 - 11:21 PM

In my opinion, the Sensor Grenade is like any other grenade that detonates. However, anyone caught in the blast radius are painted on the mini-map, like Recon.
This is just my idea though, because with nothing to counter a Motion Sensor-like equipment, this is the most plausible option I can think of...for now.

Edited by ZaTaisho, 18 August 2012 - 11:21 PM.


#37 Black_Knight_7

Black_Knight_7

    Commander

  • Members
  • 4,028 posts
  • Location:Watching you through my scope/NJ
  • X360:I'd Rather Cut Off My Hands
  • PS3:Black_Knight_7
  • PC:Not a Fan of PC G,aming

Posted 19 August 2012 - 01:08 AM

In my opinion, the Sensor Grenade is like any other grenade that detonates. However, anyone caught in the blast radius are painted on the mini-map, like Recon.
This is just my idea though, because with nothing to counter a Motion Sensor-like equipment, this is the most plausible option I can think of...for now.


possibly. would make sense in 3arcs approach at taking perks and making them attachments and equipment

recon ---->> sensor grenade

Edited by Black_Knight_7, 19 August 2012 - 01:09 AM.


#38 MouseKing

MouseKing

    General

  • Members
  • 1,305 posts
  • Location:Canada
  • PS3:MouseKingJSA

Posted 19 August 2012 - 04:56 AM

Portable Radar was equipment same with the sensor grenade will be. If you used Recon (which is not in BO2) you have to give up a whole perk slot to use it. Meaning not having sleight of hand, blind eye, scavenger, or extreme conditioning. With the portable all you got rid of was maybe some concussions or flashes. Not nearly as important as the perk.


Except perk power has been decreased in Blops 2, making equipment and attachments more important as a whole, so yes it is important. And since there is no Recon in Blops 2 there should be some sort of replacement for it, considering it and Stalker were nearly all of the truly innovative things they did with the game.

Recon is a perk and the sensor grenade is a tactical grenade. There's a huge difference between the two.


Perk power is decreased in this game, equipment and attachments are more important then ever. If there is a Sensor Grenade it better be damn worth using and not some gimmicky piece of shit. I do not see the logic of your statement.

#39 Trust In Truth

Trust In Truth

    In Truth We Trust

  • VIP
  • 2,966 posts
  • Location:Carlisle, Pennsylvania
  • X360:Trust In Truth

Posted 19 August 2012 - 07:10 AM


Recon is a perk and the sensor grenade is a tactical grenade. There's a huge difference between the two.


Perk power is decreased in this game, equipment and attachments are more important then ever. If there is a Sensor Grenade it better be damn worth using and not some gimmicky piece of shit. I do not see the logic of your statement.

With that logic then every tactical should be enhanced. A stun is a stun. Does that need to be increased in order for people to use it? No it doesn't. The motion sensor from black ops was good enough and worth using, so why can't it be the same in BO2

Edited by Trust in Truth, 19 August 2012 - 07:10 AM.


#40 Dunpizzle

Dunpizzle

    General

  • Members
  • 1,855 posts
  • X360:Dunpizzle

Posted 19 August 2012 - 03:37 PM

I'd say that it should be like throwing a Flash with recon minus being blinded. And the counter for it would be Tac Mask.

#41 MouseKing

MouseKing

    General

  • Members
  • 1,305 posts
  • Location:Canada
  • PS3:MouseKingJSA

Posted 19 August 2012 - 07:15 PM



Recon is a perk and the sensor grenade is a tactical grenade. There's a huge difference between the two.


Perk power is decreased in this game, equipment and attachments are more important then ever. If there is a Sensor Grenade it better be damn worth using and not some gimmicky piece of shit. I do not see the logic of your statement.

With that logic then every tactical should be enhanced. A stun is a stun. Does that need to be increased in order for people to use it? No it doesn't. The motion sensor from black ops was good enough and worth using, so why can't it be the same in BO2


I never said it should be enhanced, since we don't actually have any idea what this is or what it does, there is no possible way I could ask for it to be enhanced. I'm vocalizing my opinion on how I think it should work.

#42 xXSaint123qXx

xXSaint123qXx

    Colonel

  • Members
  • 422 posts
  • Location:Classified
  • X360:xXSaint123qXx

Posted 24 August 2012 - 03:46 AM

I don't remember seeing anything about a Sensor Grenade, can you point out where they were talking about it?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users